Not that Apple isn't aware of the way its phones are becoming the de facto standard for the handheld videogame user. Each iteration of the iPhone comes with faster processors, better operating systems and more memory to better play games. In other words, the iPhone and other smartphones, with their gameplaying capabilities, are going far beyond what dedicated handhelds are capable of. Everyone watched all agog as Steve Jobs announced the iPad 2 in February. Most people weren't aware though, of how the president of Nintendo had a videogame developers' conference right there too. And he was talking about how smartphones with their $1 and $2 video games, were driving down the quality of what video games were capable of, for the whole industry. And they were making videogame development an unprofitable venture for most developers.
Certainly, cheap games for smartphones have led the charge in completely changing the way people experience videogames. Nintendo is worried that since video games for smartphones are so cheap, developers interested in putting together a truly wonderful game will stop finding it profitable. Games will just not be all that profitable anymore. Still, perhaps it might just be a case of sour grapes. Developers may be forced to sell their games for under five dollars on the app store; but there are millions of app customers worldwide who could more than make up in volume what they lack in buying power. You have to admit that smartphone games aren't as deep or as fully featured as the current games you get on a handheld video game machine. But that could change as smartphones become more powerful and more entrenched.
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